#pragma once
#include "../stdafx.h"
#include "../game/Manager.h"
#include "../game/FightManager.h"
namespace SLG
{
	class RenderManager
	{
	public:
		RenderManager();
		~RenderManager(void);
		void VisibiltyDetection(const D3DXMATRIX*);
		FightManager* m_fManager;

		AnimManager* m_aManager;
	};
}